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This is How Water will show in Future Video Games

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Arun Munikar/April 25, Technology growing every day, we hear new innovative ideas from developers around the world to make the virtual world more real.

Same goes for the graphics in 3D which has gone far in the last couple of years, but the animated water never seemed to be so real.

Now a new technology codename, “Position Based Fluids” PBD will make look water more real even if you throw a solid objects in water. You will be able to witness the tides just like you see in real world.

NVIDIA’s  Matthias Müller-Fischer and Miles Macklin says, “In fluid simulation, enforcing incompressibility is crucial for realism; it is also computationally expensive. (…)

By formulating and solving a set of positional constraints that enforce constant density, our method allows similar incompressibility and convergence to modern smoothed particle hydrodynamic (SPH) solvers, but inherits the stability of the geometric, position based dynamics method, allowing large time steps suitable for real-time applications.”

Image and Video Courtesy: YouTube & Miles Macklin